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Google and LG unveil world’s highest-resolution OLED on-glass VR display

August 04, 2025

A few months ago, we told you thatGoogle and LGwould unveil an incredibly high-resolution display designed for augmented andvirtual reality headsets. Today, the two companiesunveiled that very display, and it’s a doozy.

As expected, the 4.3-inch OLED 18MP display has a resolution of 4,800 x 3,840. The display has a pixel density of 1,443PPI and a 120Hz refresh rate. Google and LG referred to it as the “world’s highest-resolution OLED on-glass display.”

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For comparison’s sake, theHTC Vivehas two 3.6-inch displays with resolutions of 1,200 x 1,080. The higher-end HTCVive Pro has two 3.5-inch displays with resolutions of 1,600 x 1,440. The Vive Pro maxes out at 615PPI, making this new LG panel about 57% better than HTC’s best offering.

However, there’s already one display that’s better than anything on offer, and that’s your own vision. A person with great vision sees in an estimated resolution of 9,600 x 9,000 with a PPI density of 2,183. In other words, this new display from Google and LG is about half as good as our own eyes. Check out the chart below:

Man Wearing Meta Quest 3 On Head

However impossible it may seem, that’s what Google and LG are ultimately going for: virtual reality displays that are so crisp and clear that we can’t tell the difference between our own vision and the reality depicted in our headset. Creepy.

But don’t get too excited about seeing these new panels in a VR headset any time soon. When9to5Googleasked when we could see these high-resolution displays in a consumer product, Google rep Carlin Verri noted that the companies started this project to push the industry forward. In other words, this is just proof that these displays can be created, and there are no plans to use them in any consumer products yet.

A table of the Google and LG VR display specs as compared to the specs of the human eye.

In any case, it would require incredible processing power to make use of two displays with that kind of pixel density in a headset. Not only would you have to be tethered to a PC, but the PC would have to be a ridiculous powerhouse to even begin to process that kind of imagery.

Still, the fact that this can be done is pretty neat. You can read the detailed report from Google and LG on the technologyhere.

NEXT:Mobile VR headsets: What are your best options?

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